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Classroom observations and interviews with teachers were triangulated with student pre and post evaluations. In total, 795 students participated in the study. This article details the use of a geography game to support learning in 32 diverse classrooms in Ontario, Canada, alongside challenges with evaluating student learning using a game that did not have a built-in assessment system.
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At the same time, how to best evaluate learning presents challenges, especially when the game does not have standardized assessments built-into it and when games are taken up in a wide variety of ways in quite diverse contexts. Videogames have long been lauded for their potential to increase engagement and enhance learning when used in classrooms. Figure 1 shows the main screen of geo-game 2 "Battleship" before practiced out of the computer, on a board, but now in digital media, more apps can be added, sounds and icons that can be used in the discussion of geo- graphic network coordinates with examples of what are the meridians and parallels and stimulating development of guidance for students (compass, left, right, north, south, east, west, northeast, southeast. With the use of computational environment in games, the educator has made it possible to motivate more and more the student body to handle these games and thus better understand the geo- graphic strategies that can be related to the subject discussed in class. use of traditional games such as "treasure hunt" or "battleship" are methodological practices long applied by educators in the classroom to explain the location and address the objects and phenomena that take place on Earth surface and, with the advent of computers, the ludic way of working with interactive games in geography teaching could be strengthened. The game is considered over only when one of the players has destroyed all the 10 ships of their opponent. Yet, knowing the number, types and rules of arrangement of the ships, in certain situations of particular games you can elaborate tactics that will lead you to victory! It should be taken into account that there is no optimal algorithm of playing Battleship or strategy of seeking for the opponent’s ships: here you rely mostly on luck. If the shot is blank, this place is marked with a dot and the turn goes to the second player.
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The listed ships are arranged automatically on a random scheme. and 4 Torpedo Boats consisting of one deck.1 Battleship - the largest four-deck ship.The aim of the game is to sink all the ships placed in the opponent’s field during the battle.Įach player is provided a set of 10 ships where the number of decks is equal to the number of squares on the grid: If you’re a rookie or forgot the rules then learn how to play Battleship from the information below. The point of the game is a battle of the opponents on two square grids sized 10x10 squares each.
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